if(playerNode->_getWorldAABB().intersects(sceneNode->_getWorldAABB()))
{
    std::cout<<"Collision"<<std::endl;
...

C++ Ogre3d Intersection Boundin...

by frying.myopenid.com, April 17, 2012 19:47, 1 refactoring, tagged with node, intersection, C++, AABB, bounding box, _getWorldAABB

Checks for intersections of...

55502f40dc8b7c769880b10874abc9d0 Talk