if(playerNode->_getWorldAABB().intersects(sceneNode->_getWorldAABB()))
{
std::cout<<"Collision"<<std::endl;
...
C++ Ogre3d Intersection Boundin...
by frying.myopenid.com,
April 17, 2012 19:47,
1 refactoring, tagged with node, intersection, C++, AABB, bounding box, _getWorldAABB
Checks for intersections of...