if(playerNode->_getWorldAABB().intersects(sceneNode->_getWorldAABB()))
{
std::cout<<"Collision"<<std::endl;
...
C++ Ogre3d Intersection Boundin...
by frying.myopenid.com,
April 17, 2012 19:47,
1 refactoring, tagged with node, intersection, C++, AABB, bounding box, _getWorldAABB
pools = {1 => [1,2,3], 2=> [3,4,5], 3=> [5,6,7]}
intersection = []
pools.each do |k,v|
...
Ruby Find the Intersection of Ar...
Find the intersection of ar...
Checks for intersections of...